![]() ![]() Life at the damage cap is a beautiful thing. Kinetics is the big star, with Fulcrum Shift as its last ability, putting your entire team at the damage cap. Everyone who got tired of things in the 30s? You missed the best part of the game (although I concede a love for the frantic newness of the low levels). It starts in the mid-levels and comes into its own in the late game. It is not readily apparent in the early levels, when defenses and abilities are weak and healing is necessary. Debuffing is great, buffing is usually better, and control is invisibly wonderful if often fragile.Īs with many things, City of Heroes does this the best of any game I have played. ![]() It is nice to have that in your pocket, in case things go pear-shaped, but support is at its best when healing is unnecessary. The best times I have had on any support character have been when healing is a secondary role. Healing is great for marginal teams that are barely scraping by, but moving a team from “non-functional” to “winning” or from “winning” to “dominating” is a job for non-healer support. Yes, it has problems in PUGs when three different people pull then blame the healer, but it is rewarding to see your friends made into boundless engines of destruction and victory. For those of us inclined to do so, the healer is a great role. ![]()
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